![]() This allows you to explicitly make blocks (by preventing workers from taking the wrong fork in a road). With "roadblocks", any worker who "determines services" would make a U-turn upon touching a blocker. Pharaoh / Cleopatra, the next game in this series, made this more explicit. Prefects/police+firefighter units, religious services, entertainment, etc. ![]() This led to the strategy of minimizing forks and maximizing the worker loops to create "blocks", where workers reliably provided needed services (marketplace for food/pottery, furniture. ![]() If the worker took a left at a fork, all the houses to the left would have access to the bath, but none of the houses to the right would have a bath. For example, the houses a Bath Worker walked by determined which houses had access to a bath. In Caesar III, your "blocks" were organized by how far the laborers walked.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |